Gaming

This Company’s New Technology Could Revolutionise the $229 Billion Online Gaming/Esports Market While Generating Millions in Monthly Revenue (NEW)

The competition for gaming and esports market share is fierce. But a new company says it has developed a technology that could help any company, not just those in the world of gaming and esports. The technology is called Decentraland. It is aimed at re-creating the real world, or ‘metaverse’, in computer code. The potential revenue can be generated by selling virtual land, property rental fees, and advertisement revenue generated from visitors to the metaverse which will be created using Decentraland’s platform. The project aims to attract a diverse range of companies and developers, as well as create a marketplace for buying or selling game assets. And you can sell your game assets by growing organic visibility from Subscriberz.

                Most investors are unfamiliar with Swarmio Media (CSE: SWRM), but I predict that’s about to change.

                Recent test market results suggest the company’s patented software has the potential to revolutionise online gaming and esports while making a bundle for Swarmio shareholders.

                These initial results also demonstrate Swarmio could conceivably receive more than US$11 million per month from the contracts it has already signed or is close to signing.Huge Numbers, Enormous Potential.

    $18,206,300 For a Day’s “Work”!!!!!

    How Swarmio Solves the Lag Problem

    Much More Than Just a Lag-Buster

    Swarmio’s Technology Also Solves the OTT Problem

    4 More Key Reasons Telecoms Are Lining up to Sign Contracts

    Why Focus On Those Regions?

    Swarmio’s Clever Business Strategy

    Eye-Popping Test Market Results

    $11 Million Per Month Might Be Much Too Conservative…

                Protected IP. Swarmio has received patent protection for its valuable technology. This might not completely prevent competition, but it makes it much more difficult.

                Savvy Management. The company’s CEO, Vijai Karthigesu, is well known and widely respected in the telecom industry because of his years of experience. He’s recruited some of the best and brightest telecom engineers to work with him at Swarmio. That explains how Swarmio has managed to rapidly sign so many contracts with telecom companies around the world. (And why it’s expected that many more telcos will be coming onboard in coming months.)

                Management Interests Aligned with Shareholders. CEO Karthigesu and other officers, directors, and advisors have “skin in the game,” holding approximately 34% of the company’s shares. That means they have a vested interest in seeing the company succeed and the stock move higher. A high level of insider ownership makes me even more confident in the company’s future success.

                Money In The Bank. Swarmio has raised approximately $19 million in combined early round financing. It counts the Canadian government among its prominent backers.

                Beat The Crowd. Swarmio is unknown to most investors, and trading volume is relatively low. Once investors realise what this company has to offer, volume could soar. And we all know the impact that soaring volume can have on share price.

                THE TIME TO ACT IS NOW: Consider taking a position in Swarmio (CSE: SWRM) while it’s still unknown to most investors, and a year from now you might consider that trade to be one of the smartest investment decisions you ever made.

                Yours for Prosperity.

Most investors are unfamiliar with Swarmio Media (CSE: SWRM), but I predict that’s about to change.

Recent test market results suggest the company’s patented software has the potential to revolutionise online gaming and esports while making a bundle for Swarmio shareholders.

These initial results also demonstrate Swarmio could conceivably receive more than US$11 million per month from the contracts it has already signed or is close to signing.Huge Numbers, Enormous Potential.

Video gaming is the largest entertainment market on the planet – it’s even bigger than professional sports (NFL, MLB, NBA, NHL), the music industry and the film industry combined!

According to Fortune Business Insights, the global online gaming market topped $229 billion in 2021, and is projected to exceed a whopping $545 billion by 2028!

Instead of spending time on the baseball diamond or football field, more and more people around the world can now be found playing online video games using a computer, tablet or smartphone.

Recreational gamers have even gone pro, competing in “esports” events. These online tournaments attract millions of spectators and offer prize pools that rival those of more traditional sporting events.

For example…

$18,206,300 For a Day’s “Work”!!!!!

The International 2021 Tournament held in October of 2021 is a good example of how big the world of esports has become.

Teams from around the globe competed for prizes worth a staggering $40,018,400! (No, that’s not a typo. Tournament prize money exceeded forty million US dollars.)

The winning team, consisting of five players from Ukraine and the Russian Federation, split $18,206,300. Quite a payday for playing an online game. No wonder esports are growing faster than major league professional sports like football, baseball, hockey and basketball.

And no wonder more and more people are flocking to online gaming…

There are an estimated 3.24 billion gamers worldwide, and their numbers continue to grow.And whether they’re pros competing for cash prizes or recreational gamers playing for fun, they have a common complaint: a phenomenon called latency or lag.

You can find a sweet spot in this space by conducting your own research now.

Download the Swarmio Media Investor Presentation below.

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Swarmio has developed – and patented – a clever solution for that problem that has the potential to take online gaming to new heights. And as I’ll explain momentarily, this revolutionary solution to the lag problem also allows telecom companies and Swarmio shareholders to become major participants in that $229 billion gaming market.

How Swarmio Solves the Lag Problem

As the name implies, lag is the delay between the time a player inputs a command and when that command is carried out in the game he or she is playing.

The amount of lag a gamer experiences is largely determined by his or her physical distance from the computer server hosting the game.

The #1 reason gamers quit playing is too much lag time. Gamers want less lag time and are willing to pay for it.

Swarmio’s groundbreaking technology “moves” the game server connection closer to the gamer by creating an edge cloud for the telecom company the gamer is using to connect to the internet.

At the risk of oversimplifying an extremely complicated technology, an edge cloud can best be thought of as a game server physically installed closer to the gamer (hence reducing the distance between the gamer and the server).

All of Swarmio’s technological magic takes place behind the scenes, in the building(s) where the telecom’s equipment is located. (Remember that because, as you’re about to discover, it’s part of the company’s clever business strategy.)

Swarmio is going to use telecom operators’ servers to build the edge cloud. Like Airbnb running the largest hotel business without owning any hotels, Swarmio is building the largest edge cloud without owning any physical servers – but instead by using the telcos’ physical servers.

Much More Than Just a Lag-Buster

What gamers see on their computer, tablet or smartphone is a community hub that (among other things) links them to hundreds of the most popular games on the internet – all of which can be played with greatly reduced lag time.

\Gamers in each country see a customized web page provided by their telecom company that incorporates Swarmio’s technology. This example is the page from Sri Lanka Telecom.

The branded game platform that Swarmio creates for each telecom also allows gamers to:

    play in challenges and competitions for popular games such as Fortnite, League of Legends, Free Fire, Valoran and CS:GO with friends and local communities,

    set up and enjoy hundreds of low-latency private games and tournaments with friends, family and teams,

    buy in-game enhancements,

    play and earn platform points and redeem them for in-game items, and

    pay for everything using their phone (since credit cards are not widely used where most of the world’s gamers live).

Recent test market results (see below) suggest gamers are happy to pay a monthly fee to use this new gaming platform. And the telecoms are lining up to sign contracts with Swarmio because…

Swarmio’s Technology Also Solves the OTT Problem

For years, telecoms around the world have complained about so-called OTT (over the top) applications: services that use their infrastructure to make money, but don’t share revenue with the telecoms. (In much of the world, telcos are also internet service providers.)

When movie buffs use a telecom’s infrastructure to watch films, they pay a monthly fee to Netflix, not the telecom. Likewise, streaming companies like Spotify and Pandora collect a monthly fee from music lovers, but don’t share that revenue with telecoms.

Telecom companies are missing out on revenue from movies and music, but thanks to Swarmio, they can receive a share of the fast-growing $229 billion gaming market. And that’s one reason why they’re lining up to do business with Swarmio.

The telecoms receive from $3 to $10 a month from each gamer who uses the gaming platform that Swarmio builds and maintains for them.

This represents the potential for millions of dollars in “found money” for the telecom company… and a recurring revenue stream for Swarmio.

Swarmio Media Holdings (CSE: SWRM) Could Be the #1 Stock to Buy

in the Fast-Emerging Online Gaming Market

4 More Key Reasons Telecoms Are Lining up to Sign Contracts

In addition to all that “found money,” there are four other reasons why telecom companies are eager to do business with Swarmio…

KEY REASON #1: Vijai Karthigesu, Swarmio’s CEO, is highly regarded by telcos around the world, having been instrumental in the design of the Canadian telecom backbone. The telcos have confidence that Swarmio’s gaming platform will interface seamlessly with their existing operations.

KEY REASON #2: There’s no up-front cost. And since subscriber payment arrangements are already in place, the cost of billing gamers to use the gaming platform is minimal at best.

KEY REASON #3: Swarmio provides a turnkey solution utilising what’s commonly known as SaaS (software as a service). It designs, implements, and maintains the gaming platform. Swarmio provides a total turnkey solution. It designs, implements, and operates the gaming platform. Swarmio runs the day to day operation of the platform including organising and managing gamer engagement, online store and payment processing.

All the telecom company has to do is provide access to its facilities, users base and marketing channels. Swarmio takes care of everything. Swarmio also updates the software as necessary, including changes that will be needed as telcos around the world roll out advanced 5G services.

KEY REASON #4: Swarmio’s gaming platform is the only one available anywhere that delivers a complete solution: latency reduction, gamer engagement hub, online store and payment processing. It allows telecom companies to connect with gamers (millennials and digital natives), a vital demographic many others have had trouble reaching.

Swarmio has already signed contracts with three telecom companies that have a whopping +30 million subscribers. How’s that for a start?!

The company is in advanced negotiations with four more telcos, representing an additional +214 million subscribers. That’s an incredible total of 273 million subscribers in Latin America, Asia, Africa and the Middle East.

Why Focus On Those Regions?

Swarmio is initially concentrating its initial efforts in Latin America, Asia, Africa and the Middle East for 3 strategic reasons:

STRATEGIC REASON #1: As I explained above, the amount of lag a gamer experiences is determined by his or her physical distance from the computer server hosting the game software. And since most of the game servers are located in North America, lag has the greatest impact on gamers in these four locations. And in this case, greatest need leads to greatest demand, which leads to the greatest profit potential.

STRATEGIC REASON #2: More than two-thirds of the world’s 3.24 billion gamers live in these four regions.

STRATEGIC REASON #3: There’s fierce competition among telecom companies for customers in these regions. Offering a revolutionary gaming platform gives a telecom company a competitive advantage over other carriers, allowing them to attract subscribers.

Swarmio’s Clever Business Strategy

It’s clear that Swarmio’s technology is a big win for both gamers and telecom companies. But Swarmio might prove to be the biggest winner of all.  That’s because these telecom contracts provide Swarmio with four important business advantages:

BUSINESS ADVANTAGE #1: A steady source of revenue

Swarmio receives a monthly fee from the telecom for each gamer who subscribes to the game platform that Swarmio has created.

BUSINESS ADVANTAGE #2: Multiple revenue streams

In addition to a monthly fee from the telecom, Swarmio receives:

    revenue from game developers who distribute their games on the gaming platform

    a percentage of every sale of in-game enhancements

    a commission on merchandise sold in the gaming platform’s online store

    a fee for processing every transaction when gamers pay with their smartphone

Swarmio’s breakthrough gaming platform provides it with multiple revenue streams.[7]

BUSINESS ADVANTAGE #3: Cost shifting to third parties

The telecom assumes all marketing costs. (As we’ll see momentarily, it doesn’t take much marketing to make gamers buy.)

BUSINESS ADVANTAGE #4: Greatly reduced capital requirements

Because the telecom provides the physical infrastructure, all Swarmio has to do is install and maintain its patented software. This greatly reduces Swarmio’s capital needs. As Vijai Karthigesu, Swarmio’s CEO, pointed out in a recent conference call, Swarmio could become the largest edge cloud company in the world without having any physical infrastructure.

Swarmio Media Holdings (CSE: SWRM) Could Be the #1 Stock to Buy

in the Fast-Emerging Online Gaming Market

Eye-Popping Test Market Results

Swarmio recently marketed the game platform in Sri Lanka, Thailand, and Bahrain. The results were absolutely eye-opening!

In many cases, telecom companies in those countries did nothing more than send a text message to subscribers inviting them to visit the new gaming platform. (How’s that for low-cost marketing!)

Based on industry norms, 2% of those who received that message could be expected to accept the invitation. But an astounding 29% visited the gaming platform. And +3.5% of those people agreed to subscribe and pay a monthly fee.

The conversion rate for Swarmio’s gaming platform is almost 15X higher than industry norms (29% vs. 2%)

These initial test market results suggest the company could conceivably receive more than $11 million per month from the contracts it has already signed or is close to signing.

$11 Million Per Month Might Be Much Too Conservative…

Swarmio Media (CSE: SWRM) has already signed contracts with telecom companies that have 59 million subscribers. It’s currently in advanced negotiations with another five telcos that have a combined 214 million subscribers. That’s a total of more than 273 million people.  

Based on the test market results, we could expect 29% of those 273 million people to try the Swarmio gaming platform. That’s more than 79 million gamers. We are reaching mind-boggling numbers here, especially for an undiscovered junior company. If I am right, this could be life changing for potential early investors! 

Of those 79 million gamers, the test market results suggest that 3.5% will agree to pay a monthly fee. That amounts to 2.76 million customers paying from $3 to $10, depending on where they live. Swarmio receives 50% to 80% of that amount, again depending on location.

In order to keep my projection conservative, I assumed an average customer payment of $6, with Swarmio receiving 70% of that amount, or $4.20. If Swarmio collects $4.20 from 2.76 million customers, it could realise +$11 million per month in revenue.

On top of that, there is also revenue from:

    game developers;

    in-game enhancements;

    sales in the online store;

    or fees for processing payment transactions.

Now imagine how those potential revenue streams could explode as more and more telecoms come on board…

Based on my research, I am forecasting the company could soon be in discussions with numerous telecom companies in Brazil, the Philippines, Indonesia, UAE, Qatar, Kuwait, Iraq, Saudi Arabia, and Tunisia. This makes sense given I believe these are the company’s main global target markets.

And remember, Swarmio’s costs are minimal because the telecoms are providing the physical facilities (as well as picking up the tab for all marketing to its mobile users). So, most of the revenue Swarmio collects can be expected to land on the bottom line.

And if that starts to happen, you’ll likely be glad you’re part owner of this not-yet-famous tech company.

First Mover Status. Swarmio is the only company on the planet with patented Latency-optimised Edge Computing (LEC) technology. This breakthrough technology gives it coveted first mover status, allowing it to sew up contracts with telecom companies around the world.

Protected IP. Swarmio has received patent protection for its valuable technology. This might not completely prevent competition, but it makes it much more difficult.

Actual Operations. Swarmio already has gaming platforms up and running in multiple countries. As a shareholder, you’re not just part-owner of “the next big thing,” but part-owner of a fast-growing tech company with real revenue-generating operations. And your company is being run by people who know what they’re doing…

Savvy Management. The company’s CEO, Vijai Karthigesu, is well known and widely respected in the telecom industry because of his years of experience. He’s recruited some of the best and brightest telecom engineers to work with him at Swarmio. That explains how Swarmio has managed to rapidly sign so many contracts with telecom companies around the world. (And why it’s expected that many more telcos will be coming onboard in coming months.)

Management Interests Aligned with Shareholders. CEO Karthigesu and other officers, directors, and advisors have “skin in the game,” holding approximately 34% of the company’s shares. That means they have a vested interest in seeing the company succeed and the stock move higher. A high level of insider ownership makes me even more confident in the company’s future success.

Money In The Bank. Swarmio has raised approximately $19 million in combined early round financing. It counts the Canadian government among its prominent backers.

But here’s the most compelling reason to complete your due diligence and consider taking a position as quickly as possible…

Beat The Crowd. Swarmio is unknown to most investors, and trading volume is relatively low. Once investors realise what this company has to offer, volume could soar. And we all know the impact that soaring volume can have on share price.

THE TIME TO ACT IS NOW: Consider taking a position in Swarmio (CSE: SWRM) while it’s still unknown to most investors, and a year from now you might consider that trade to be one of the smartest investment decisions you ever made.

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